Item ID 186 will render as a facemask (below hair), 187 will render over hair, and 188 will hide hair entirely. For example:ġ86 = Facemask # Bandana 187 = Standard # Mystic hat 188 = HideHair # Hood This file is based on the EO main hat items. Rendering HairĪ configuration file is included with that controls how hat items are rendered. This modification will occur for any invalid WAV files. Part of the sound processing involves reading the audio data and rewriting the length to the WAV file if the length in the file is incorrect. However, the C# code for loading sound in XNA was throwing an exception for these audio files because of the improper length. The original client was able to read these without a problem, as were programs such as Windows Media Player and Audacity. The WAV format includes in the header a length of the file in bytes - and for certain files, this length was different than the actual length of the audio data. Some of the audio files (sfx) from the original client are malformed. This can be disabled in the config file if you don't like it. Since the transition was pretty quick between maps, I added a cool little animation that slowly fades tiles in starting from the player and moving outward. This can be set by server operators, or you can use the -version command line argument. Version Numbersįor easily switching servers, there's a version number config setting so it isn't limited to the hard-coded value build into the client by default. account_delay_ms Sets the delay when creating an account. Convenient for connecting to different servers that might require different version numbers. version Overrides the version set in the config file or hard-coded into the client. port Overrides the port set in the config file with a different value. Convenient for testing against different servers from Visual Studio, since the build process will overwrite the configuration file in the output directory. host Overrides the server set in the config file with a different value.
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